Hi, I'm Behrouz Ghamkhar

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About me

Game Developer | AI Enthusiast

I'm a Game Developer with two years of experience, fueled by a strong desire to learn more about game development and AI. I always aim for top-notch quality in everything I do. Let's collaborate to create captivating gaming experiences together.

Resume

SKILLS

C#

Experienced in C# programming with a focus on advanced concepts and Unity projects. Familiar with OOP and GoF design patterns.

Python

Familiar with Python for artificial intelligence projects and machine learning activities. Developed skills through extracurricular activities and university coursework.

OTHER LANGUAGES

Java and C++ experience gained through various university projects. Basic understanding of web development with knowledge in CSS and HTML.

UNITY ENGINE

Skilled in utilizing Unity engine for game development since 2020. Experienced in Unity Particle System, Shader Graphs, Post Processing, color, and lighting. Favorite game engine for creating a majority of personal games.

EXPERIENCE

2021 - 22

PeakyPie Studio - Part Software Co

Game Developer

Junior Technical Artist - Leveraged strong interest in programming and art to excel in a role as a Junior Technical Artist. Gained familiarity with modeling using Blender, as well as essential skills in Particle System and Shader Graph, Post Processing, color, and lighting. Developed and enhanced programming skills while working in this role.

2021

Part Software Co

Developer

EDUCATION

2017-22

FUM

Bachelor's

GPA in German system (Bavarian Formula): 2.2

Studied at FUM, one of the top-ranked universities in Iran. During my studies at FUM, I have passed AI and computer-related subjects such as AI, Datamining, Computational Intelligence, Algorithm Design, Advanced Programming, Software Engineering 1, 2 and lab, Design and Implementation of Programming languages, Web, etc., achieving A grades. All these efforts enabled me to work as a TA in the “Introduction to Artificial Intelligence” course for three semesters.



Some of my past projects

Drift Master

Drift Master is an action racing game where you must overtake or blow up your opponents and cross the finish line. I mostly handled the VFX, SFX and animation for this game, designing environments and implementing mechanics, features and in-game store.

Goal Oriented Action Planning, Game Center IDLE

In the summer of 2022, my teammate Amir Hossein and I were learning about GOAP architecture. We decided to make a tycoon-like idle game with it. Using the GOAP architecture, there is no need to produce complicated FSMs to cover all possible situations, and the NPC can decide and act independently. I also challenged my 3D modelling skills in this project and made most of the 3D models using Blender.

Bike Master

We Built this game at Peaky Pie Studio. I mostly handled VFX, SFX, visuals, and animation and implemented game UI and designed environments.

Merge Master

Merge Master is a puzzle game that I made in a few days. My goal was to create an engaging puzzle with a beautiful environment. You control and merge a cube with other cubes with the same value.


Machine Learning


Adversarial Discriminative Domain Adaptation

This project is an implementation of "Adversarial Discriminative Domain Adaptation". We implemented the proposed learning framework and replicated all seven experiments of the paper. For further information, please refer to Documents on my Github.


others

Halma AI

This project was developed for the introduction to artificial intelligence course students, which included the implementation of the Minimax algorithm, Alpha-beta pruning, Heuristic, and Transposition table with Zobrist hashing.

Database:
Music service provider

We designed and implemented a database for an online music streaming service system similar to Spotify for the Database Course at the university.

Elastic Load Balancer

This project is an application program that uses Elastic Load Balancer microservice to manage the volume of requests sent by users in order to balance the received requests and distribute them among different instances.

Revolution Master

My friend Mohammad and I developed this prototype at PeakyPie Studio for the CPI test. I implemented game mechanics and worked on visuals, environment, animation and UI codes.

Color Master

This Prototype was developed at PeakyPie Studio alongside another programmer and a designer for the CPI test. I Implemented game UI and worked on VFX.

Behrouz Ghamkhar